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41. All-In-One Low Sec Exploration Ship - in Ships and Modules [original thread]
Originally by: ArchAngel Alyx I was thinking about switching to a drone boat (with armour tank), and let my drones do the pew pew. That would free up the highs and mids for the exploration equipment. However I can't think of a single dece...
- by Saietor Blackgreen - at 2010.03.31 22:22:00
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42. All-In-One Low Sec Exploration Ship - in Ships and Modules [original thread]
It wont solve the problem of "can be ganked", so whats the point? Get a second account and train scanning alt real quick. Problem solved. Or you can try Drake or Scorpion maybe... I dont remember how many high slots the last one have, you will n...
- by Saietor Blackgreen - at 2010.03.31 22:11:00
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43. The Hel - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 31/03/2010 21:57:43 Originally by: Madner Kami Isn't it obvious? Shield+Damage, which would indeed be Matari. No, its actually not true. Shield - I agree, its matari, but if you give Hel matari bonu...
- by Saietor Blackgreen - at 2010.03.31 21:55:00
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44. The Hel - in Ships and Modules [original thread]
Originally by: Taffun Originally by:Saietor Blackgreen "Super-awesome fix would be adjustments in Hel's tanking capabilities if needed (capacitor/HP adjustments) to keep it close to others but a tad lower " Why is it everyone's general ...
- by Saietor Blackgreen - at 2010.03.31 13:53:00
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45. L4 Solo - Want something with better gank than Tempest - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 31/03/2010 13:38:57 Why, Maelstrom of course - way better than Tempest for missions in every possible way. Your shieldtank will be way better, which leaves more room for damage mods, and raw damage is better to...
- by Saietor Blackgreen - at 2010.03.31 13:36:00
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46. Gallente T2 Battleships.... - in Ships and Modules [original thread]
Ok, it is all related to range you want to apply your damage in. It happens that with Marauders you want to do damage @30-40 km, because 40 KM is your tractors max range, and it saves a lot of time if you can start pulling wrecks right away. Let...
- by Saietor Blackgreen - at 2010.03.23 12:33:00
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47. The Hel - in Ships and Modules [original thread]
Originally by: Naomi Knight Originally by: Xeorth It inherits the standard Minmatar trait of having the weakest capacitor in its class, when it only made sense for min subcaps because of capless weapons. Then on top of that its bon...
- by Saietor Blackgreen - at 2010.03.23 10:36:00
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48. Different T2 Hulls? - in Ships and Modules [original thread]
Originally by: Verik Tiral Wouldn't it be much more diverse if Tech 2 ships were actually a different hull instead of just a tech 1 ship with a stripe of paint on it? For example the Eos is just a Brutix with a green stripe, Wouldn't it be...
- by Saietor Blackgreen - at 2010.03.23 10:12:00
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49. Confusion about optimal and eft - in Ships and Modules [original thread]
Originally by: Linda Flamewalker Thanks all. Yeah i know about the transversal (i think the word is) and all that. I just couldnt figure out what the optimal and fallout and how they where calculated. :) Now i know.. i think. Ill mull it o...
- by Saietor Blackgreen - at 2010.03.20 11:54:00
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50. Need answer about t2 guns - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 20/03/2010 11:25:50 Originally by: CroakU Well i just couldn`t understand one thing.. I was fighting typhoon with my geddon yesterday. I was using Dual heavy modulated pulse energy beams but the problem...
- by Saietor Blackgreen - at 2010.03.20 11:25:00
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51. RETRIBUTION NEEDS EXTRA MIDSLOT! - in Ships and Modules [original thread]
I think you guys try too much to make frigates the same - they have no much variance anyway... Cant we have at least one purely dps/tank frig in the game? Its a cruiser DPS with frigate size and precision. Wait 2 years more, and gameplay might ch...
- by Saietor Blackgreen - at 2010.03.17 18:33:00
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52. Virtue Implants - in Ships and Modules [original thread]
YES. They do work. Really. --- EvE online. New game every 6 months.
- by Saietor Blackgreen - at 2010.03.16 18:27:00
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53. Simple Ship for Exploration - in Ships and Modules [original thread]
You can use shuttle or cheap fast frig to see lowsec, but there is nothing for you there really as a lonely noob. Ratting or missioning there is too dangerous, and space looks exactly the same as highsec :) If you still want to go (like to see Ev...
- by Saietor Blackgreen - at 2010.03.14 14:26:00
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54. Un-fail the Retribution - in Ships and Modules [original thread]
Gang argument for Retribution is weak. Regardless of the nature of gang, ANY gang commander will expect his fast light ships to have points. Situations that need it are too common. And DPS from Retribution is not that dramatic to compensate for it...
- by Saietor Blackgreen - at 2010.03.14 11:59:00
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55. TPs, TCs, etc targeting - in Ships and Modules [original thread]
Answer to question you want to ask, but somewhat fail: Yes, long cycle of TP is a problem. It takes MUCH longer time to move it from target to target than moving your gun focus around. This was whined about before - requests to make TP cycle sho...
- by Saietor Blackgreen - at 2010.03.11 14:53:00
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56. Abaddon upgrade - in Ships and Modules [original thread]
When you train for T2 guns you basically train for both at a time - you need Large energy turret for both. All you need is to train up weapon specialization skills, which doesnt take long. Most people mission with beams - I dont know if large T2 ...
- by Saietor Blackgreen - at 2010.03.11 13:50:00
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57. Cov Ops Generator - in Ships and Modules [original thread]
Both OP and first reply blew my mind out completely. Cyno Field has no meaning without a ship with jump drive (to jump to it) or Portal Generator (to bridge other ships to it). CovOps can open Covert Cyno any minute, it doesnt need assistance of a...
- by Saietor Blackgreen - at 2010.03.09 02:16:00
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58. LAR II vs LRARS II - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 08/03/2010 12:08:54 For dual-dominix consider remote reps + cap transfer. I believe its better for aggroed Domi to be pumping cap out to assisting one, and assisting domi RRing aggroed one. This will be more e...
- by Saietor Blackgreen - at 2010.03.08 12:08:00
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59. Vargur: What's the verdict? - in Ships and Modules [original thread]
Originally by: Shatner19 I dont mission in minmatar space with angels as primary npcs, so range for me tends a big issue. ive tried an ac maelstrom in my neck of the woods and its less effective than my rail kronos (fail, i know), but i wa...
- by Saietor Blackgreen - at 2010.03.04 07:26:00
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60. Vargur: What's the verdict? - in Ships and Modules [original thread]
Originally by: Naomi Knight Originally by: Saietor Blackgreen It got absolutely fixed by faloff boost of 800-mms, TE changes and projectile ammo changes in Dominion. Its a great missionrunner now. Just great? I thought it is the...
- by Saietor Blackgreen - at 2010.03.03 17:40:00
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